hi
i'm a programmer (mainly high level languages) who is interested in making a game. but i don't want to get into low level programming too much, as it is not what i exactly want to do, and also it will take too much time to learn low level languages.
actually, i tried to make a small 2d game framework to use in game development, based on pyglet. it was very slow for several reasons. if i work on it some more, it can get a little bit faster, but i think this isn't the right approach, because even then it doesn't look like it will run smoothly.
so i gave up on this, and decided to use a faster, low level engine. but as i wrote above, i don't have enough experience for this.
long story short; what i want is: a python wrapper around a fast 2d game engine/library (i'm not sure which one yet, we can discuss), so that i can code game logic in python. you can choose whatever engine you want, as long as it meets these requirements:
- it has to work very fast. (100-200 32x32 sprites moving and rotating at 30fps?)
- target platform: windows xp/vista/7, low end computers.
- it must be free and it must have a suitable license for commercial games. (we can discuss, basically i want to be able to release and sell whatever i do, without asking for anyone's permission)
- i must approve it

i will provide very detailed specifications (complete reference) about what i exactly want, so no worries there.
of course this is a paid job. details will be discussed in private.
if you are interested, please pm me. if you have any questions, post it here, or pm me if it needs to be private
